AoeStats
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MegaRandom

511371505Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 1m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Tupi · Russia
1167
+14
🇷🇺 Poles · Russia
1160
+14
🇷🇺 Italians · Russia
1152
+14
🇷🇺 Teutons · Russia
1126
+15
vs
🇨🇳 Franks · China
1135
-15
🇦🇷 Bulgarians · Argentina
1134
-15
🇭🇺 Huns · Hungary
1110
-14
🇺🇸 Georgians · United States
1084
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 86 — — —
40 74 — — —
34 63 — — —
34 64 — — —
32 59 — — —
28 53 — — —
28 52 — — —
5 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 50 0 0 900 630
300 50 0 0 350 135
250 25 0 0 275 197
200 25 0 0 225 170
100 0 0 0 100 179
0 75 0 0 75 74
0 0 0 0 0 140
0 0 0 0 0 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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