AoeStats
← Niebla

Michi

515508317Analyzed
1v1 RM · 14d ago on Oct 22, 2026· 67m 53s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
227
+13
vs
🇮🇳 Japanese · India
153
-13
Player eAPM Actions Feudal Castle Imperial Opening
14 920 9:47 18:29 26:22 ⛏ Fast Castle
10 677 8:44 21:50 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,000 16,485 12,325 3,760 54,570 71,024
23,290 10,535 17,435 850 52,110 71,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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