AoeStats
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Black Forest

514587252Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 45m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1301
+16
🇹🇼 Romans · Taiwan
1291
+17
🇫🇷 Maya · France
1250
+19
vs
🇳🇱 Georgians · Netherlands
1387
-21
🇩🇪 Berbers · Germany
1285
-16
🇩🇪 Vietnamese · Germany
1253
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,023 10:09 25:04 33:49 ⚔ M@A into Towers
36 1,645 12:11 17:41 — ⛏ Fast Castle
31 1,425 10:20 15:17 31:42 ⛏ Fast Castle
28 1,287 16:34 21:02 34:03 ⛏ Fast Castle
28 1,299 17:24 23:30 — ⛏ Fast Castle
28 1,289 11:09 16:43 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,570 24,290 10,530 2,105 53,495 57,914
20,455 15,555 8,780 1,635 46,425 53,091
13,700 16,295 9,975 5,050 45,020 54,391
13,075 12,195 7,910 1,430 34,610 42,416
12,710 7,406 3,670 2,510 26,296 28,571
5,885 8,397 1,885 650 16,817 21,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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