AoeStats
← Gustavus Adolphus

Arena

513831750Analyzed
3v3 RM · 10h ago on Oct 15, 2026· 69m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1251
+14
🇨🇳 Byzantines · China
1245
+14
🇨🇳 Dravidians · China
1222
+15
vs
🇸🇪 Bengalis · Sweden
1221
-14
🇮🇳 Teutons · India
1216
-15
🇺🇸 Japanese · United States
1195
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 4,004 10:25 14:23 29:44 ⛏ Fast Castle
43 3,004 8:41 25:41 33:35 ⚔ Towers FC
40 2,795 11:32 15:36 33:27 ⛏ Fast Castle
38 2,644 11:20 15:09 41:08 ⛏ Fast Castle
28 1,989 10:23 14:02 27:29 ⛏ Fast Castle
24 1,664 9:38 27:21 38:06 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
56,430 42,250 32,855 1,615 133,150 136,273
42,665 47,050 36,090 4,085 129,890 140,101
52,455 35,980 27,800 4,590 120,825 126,413
45,200 36,965 36,705 1,005 119,875 189,283
44,235 21,674 16,310 2,800 85,019 100,168
22,825 23,330 6,315 2,685 55,155 56,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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