AoeStats
← ReiPhelipeII

Arabia

511008943Analyzed
3v3 RM · 15d ago on Oct 3, 2026· 63m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
1123
+16
🇸🇪 Vietnamese · Sweden
1039
+20
🇸🇪 Franks · Sweden
1016
+21
vs
🇨🇳 Italians · China
1150
-20
🇧🇷 Varangians · Brazil
1116
-19
🇰🇷 Hindustanis · South Korea
1109
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 3,436 8:26 20:34 38:16 ⚔ Scout Rush
38 2,399 10:09 16:30 32:58 ⛏ Fast Castle
36 2,274 11:22 18:53 40:38 ⚔ FC into Scouts
34 2,162 10:56 16:29 40:55 ⛏ Fast Castle
32 2,022 10:00 20:46 44:34 ⚔ Scout Rush
27 1,686 9:28 25:13 40:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,780 25,379 18,755 4,070 87,984 92,532
34,430 19,651 22,935 5,550 82,566 86,240
37,180 25,495 9,890 1,825 74,390 84,168
31,370 14,870 14,880 2,965 64,085 68,209
19,100 25,683 15,755 1,100 61,638 71,319
22,705 15,257 8,340 2,375 48,677 54,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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