AoeStats
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Arena

511490058Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 44m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1273
+12
🇨🇳 Varangians · China
1208
+14
🇳🇱 Cumans · Netherlands
1197
+15
🇯🇵 Mongols · Japan
1193
+15
vs
🇪🇸 Goths · Spain
1192
-15
🇦🇺 Persians · Australia
1174
-14
🇩🇪 Britons · Germany
1170
-14
🇳🇿 Malay · New Zealand
1139
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,014 10:35 15:39 31:51 ⛏ Fast Castle
39 1,744 11:46 15:31 28:23 ⛏ Fast Castle
38 1,677 10:14 14:11 28:18 ⛏ Fast Castle
36 1,588 9:49 15:18 31:20 ⚔ FC into Scouts
36 1,611 7:48 16:58 24:09 ⛏ Fast Castle
31 1,355 9:50 17:32 29:54 ⛏ Fast Castle
26 1,152 13:00 21:01 31:09 ⚔ Archer Rush
23 1,006 10:29 19:46 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,080 20,105 14,000 5,050 72,235 80,927
34,845 15,955 11,795 2,300 64,895 69,567
34,415 18,511 9,285 1,800 64,011 73,426
25,920 15,415 17,330 2,400 61,065 68,886
19,425 21,505 11,140 3,550 55,620 66,882
17,675 17,841 9,160 1,500 46,176 48,567
17,505 15,153 7,355 2,250 42,263 46,049
19,100 11,240 7,425 2,255 40,020 50,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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