AoeStats
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Baltic

511486759Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 46m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1217
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1197
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🇹🇼 Varangians · Taiwan
1162
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vs
🇳🇱 Portuguese · Netherlands
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🇬🇧 Chinese · United Kingdom
1066
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,239 11:52 17:03 38:02 ⛏ Fish Boom FC
39 1,786 12:11 17:26 34:31 ⛏ Fast Castle
26 1,191 10:01 21:33 30:32 ⚔ Scout Rush
24 1,127 9:56 17:08 27:37 ⛏ Fish Boom FC
22 1,007 9:30 21:16 31:54 ⚔ Archer Rush
21 976 12:15 15:58 29:36 ⛏ Fish Boom FC
20 908 11:12 16:55 30:36 ⛏ Fast Castle
19 897 10:25 15:09 30:18 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
38,810 18,660 7,015 2,950 67,435 84,564
22,625 17,105 13,175 3,215 56,120 65,072
23,005 16,475 13,610 3,000 56,090 60,751
17,115 19,585 13,125 2,900 52,725 71,671
15,035 19,034 8,695 2,820 45,584 47,841
14,575 11,965 9,590 6,245 42,375 54,174
12,360 13,208 6,645 2,250 34,463 38,418
12,805 8,980 6,090 1,460 29,335 32,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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