AoeStats
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African Clearing

511359472Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 54m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
1214
+13
🇫🇷 Mongols · France
1203
+13
🇦🇷 Vietnamese · Argentina
1147
+16
vs
🇧🇪 Spanish · Belgium
1176
-15
🇹🇷 Magyars · Türkiye
1153
-14
🇸🇪 Sicilians · Sweden
1109
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,249 13:55 22:41 49:56 ⚔ Archer Rush
38 2,057 13:50 21:00 51:52 ⛏ Fast Castle
37 2,032 11:34 17:35 43:07 ⛏ Fast Castle
32 1,737 14:31 19:57 45:46 ⛏ Fast Castle
30 1,607 12:11 21:56 45:54 ⛏ Fast Castle
22 1,168 13:57 17:55 41:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,315 12,797 9,595 4,560 55,267 63,812
16,195 21,583 11,095 1,190 50,063 55,589
21,690 8,260 16,865 1,700 48,515 53,665
20,990 11,880 11,765 1,500 46,135 46,505
13,050 15,390 6,950 3,340 38,730 39,349
16,085 13,858 5,745 2,475 38,163 40,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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