AoeStats
← AR12

African Clearing

511016876Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 6m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Koreans · Ireland
1777
+7
🇩🇪 Spanish · Germany
1748
+8
🇮🇪 Byzantines · Ireland
1723
+9
🇳🇱 Mapuche · Netherlands
1723
+9
vs
🇹🇼 Bohemians · Taiwan
1618
-9
🇹🇼 Saracens · Taiwan
1590
-9
🇵🇹 Goths · Portugal
1572
-9
🇩🇪 Tatars · Germany
1468
-6
Player eAPM Actions Feudal Castle Imperial Opening
53 332 — — —
52 325 — — —
50 317 — — —
50 313 — — —
34 215 — — —
27 170 — — —
26 166 — — —
18 114 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 450 0 100 1,350 713
600 575 0 100 1,275 602
650 450 50 100 1,250 667
600 450 0 100 1,150 444
600 425 0 100 1,125 585
850 200 50 0 1,100 782
350 325 0 100 775 319
600 150 0 0 750 692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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