AoeStats
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Arabia

508790589Analyzed
3v3 RM · 24d ago on Sep 24, 2026· 25m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1391
+19
🇦🇷 Wei · Argentina
1388
+19
🇦🇷 Armenians · Argentina
1385
+19
vs
🇦🇷 Maya · Argentina
1493
-20
🇦🇷 Inca · Argentina
1445
-19
🇲🇽 Ethiopians · Mexico
1436
-18
Player eAPM Actions Feudal Castle Imperial Opening
68 1,754 8:58 22:15 — ⚔ Archer Rush
63 1,611 9:56 — — ⚔ Archer Rush
63 1,630 9:49 — — ⚔ Archers into Skirms
49 1,253 9:28 25:04 — ⚔ Scout Rush
41 1,050 8:58 — — ⚔ Archer Rush
31 789 11:44 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,135 5,211 3,735 0 14,081 14,314
3,725 5,457 3,180 125 12,487 13,080
5,830 4,181 450 0 10,461 11,302
3,055 4,264 1,405 250 8,974 9,737
3,375 3,593 1,675 0 8,643 9,315
3,340 1,831 535 0 5,706 6,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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