AoeStats
← Llambitos Hope

Arabia

508782830Analyzed
3v3 RM · 20d ago on Sep 24, 2026· 48m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1513
+11
🇺🇸 Varangians · United States
1405
+15
🇺🇸 Saxons · United States
1393
+16
vs
🇦🇷 Franks · Argentina
1392
-14
🇦🇷 Britons · Argentina
1388
-14
🇦🇷 Maya · Argentina
1385
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,257 9:28 24:17 42:01 ⚔ Archer Rush
56 2,757 8:58 23:16 — ⚔ Scout Rush
56 2,723 8:48 26:46 47:53 ⚔ Archer Rush
39 1,892 8:46 28:07 — ⚔ Archer Rush
35 1,729 9:15 24:49 48:10 ⚔ Scout Rush
32 1,557 9:28 24:30 45:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,945 20,366 18,600 1,080 53,991 56,498
23,865 8,098 18,320 200 50,483 51,572
15,275 19,731 10,505 1,250 46,761 49,727
21,340 8,766 12,045 850 43,001 48,762
17,270 15,205 7,865 1,700 42,040 42,978
8,325 12,422 9,995 300 31,042 32,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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