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Arabia

508485571Analyzed
4v4 RM · 24d ago on Sep 22, 2026· 55m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Britons · Norway
1246
+15
🇧🇪 Magyars · Belgium
1164
+18
🇳🇴 Saxons · Norway
1146
+19
🇮🇳 Goths · India
1125
+20
vs
🇩🇪 Varangians · Germany
1280
-21
🇦🇹 Ethiopians · Austria
1193
-17
🇩🇪 Persians · Germany
1191
-17
🇩🇪 Franks · Germany
1183
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 3,467 9:05 22:49 47:46 ⚔ Scout Rush
53 2,969 9:35 21:02 45:38 ⚔ Scout Rush
51 2,846 11:25 27:52 48:24 ⚔ Scout Rush
45 2,504 10:25 26:36 45:13 ⚔ Skirms into Archers
42 2,325 9:29 29:55 42:45 ⚔ Archer Rush
33 1,856 8:56 19:27 37:56 ⚔ Scout Rush
31 1,710 8:55 21:26 44:00 ⚔ Scout Rush
19 1,068 11:30 20:33 39:55

Resources

Player Food Wood Gold Stone Spent Collected
29,515 17,206 14,030 2,380 63,131 72,998
25,665 19,864 8,105 2,150 55,784 56,301
27,335 10,510 14,420 950 53,215 54,270
17,845 15,352 13,435 2,250 48,882 58,514
19,090 13,040 15,080 200 47,410 52,364
21,690 11,753 10,965 1,700 46,108 47,637
12,275 13,563 11,905 3,015 40,758 51,043
8,560 11,421 7,795 300 28,076 32,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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