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Nomad

513642467Analyzed
1v1 RM · 4d ago on Oct 14, 2026· 43m 31s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1233
+18
vs
🇷🇺 Aztecs · Russia
1284
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 992 12:48 20:16 38:01 ⚔ Fish Boom FC into Archers
22 949 13:02 21:22 32:09 ⚔ Fish Boom into Drush into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,210 10,520 6,840 2,950 34,520 39,444
8,545 8,110 4,950 2,855 24,460 25,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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