AoeStats
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Nomad

511360071Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 49m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1274
+16
🇩🇪 Cumans · Germany
1264
+16
vs
🇩🇪 Wei · Germany
1272
-16
🇩🇪 Spanish · Germany
1272
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,631 13:15 23:58 47:25 ⛏ Fish Boom FC
30 1,501 13:33 20:57 42:26 ⛏ Fish Boom into Fire Galleys FC
26 1,284 14:30 21:02 38:51 ⛏ Fish Boom FC
26 1,301 14:38 23:56 42:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,115 10,765 7,220 2,010 36,110 43,051
13,085 13,868 6,455 2,585 35,993 37,559
13,155 10,662 7,495 2,690 34,002 33,882
9,270 9,164 3,805 3,005 25,244 26,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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