AoeStats
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Pilgrims

514518552Analyzed
4v4 RM · 21h ago on Oct 18, 2026· 50m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
914
+16
🇲🇽 Varangians · Mexico
907
+16
🇺🇸 Japanese · United States
883
+17
🇪🇸 Khmer · Spain
855
+18
vs
🇩🇪 Sicilians · Germany
954
-20
🇩🇪 Vietnamese · Germany
948
-18
🇩🇪 Persians · Germany
899
-16
🇩🇪 Byzantines · Germany
812
-21
Player eAPM Actions Feudal Castle Imperial Opening
58 2,953 11:06 15:24 25:55 ⛏ Fish Boom FC into Galleys
35 1,798 13:02 17:12 30:03 ⛏ Fish Boom FC
23 1,177 12:16 21:18 48:57 ⚔ Fish Boom into Scouts
20 991 11:28 18:19 39:48 ⛏ Fish Boom FC
15 758 13:12 21:25 37:13 ⛏ Fish Boom into Fire Galleys into Galleys FC
15 764 12:33 22:05 37:02 ⚔ Fish Boom into Towers FC
13 681 14:54 28:14 40:00 ⛏ Fish Boom
11 577 14:53 26:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,270 23,555 15,085 4,300 68,210 85,851
19,665 18,125 11,015 1,700 50,505 57,002
21,715 13,939 13,580 400 49,634 52,590
17,700 15,602 7,590 2,410 43,302 48,628
17,080 12,785 5,665 4,190 39,720 45,512
16,700 13,055 4,810 2,575 37,140 42,132
9,075 16,310 1,975 1,795 29,155 33,231
10,785 9,740 3,780 530 24,835 44,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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