AoeStats
← Haseeb Ayaz

Arabia

511182600Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 65m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Vietnamese · Paraguay
960
+14
🇨🇱 Varangians · Chile
900
+16
vs
🇵🇰 Celts · Pakistan
907
-15
🇦🇺 Berbers · Australia
899
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,327 11:22 20:41 36:14 ⚔ Skirmisher Rush
36 2,339 12:04 21:54 40:14 ⛏ Fast Castle
35 2,304 11:15 22:45 43:14 ⚔ Archer Rush
27 1,743 9:43 26:42 55:14 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
46,130 20,837 22,060 3,110 92,137 96,359
13,630 32,300 26,405 3,640 75,975 88,373
30,650 11,195 16,010 3,805 61,660 63,681
20,700 13,034 16,655 1,650 52,039 60,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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