AoeStats
← Sport5450

Arabia

513639762Analyzed
3v3 RM · 5d ago on Oct 14, 2026· 36m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
813
+16
🇦🇷 Bulgarians · Argentina
754
+18
🇧🇷 Britons · Brazil
748
+18
vs
🇫🇷 Franks · France
815
-18
🇳🇱 Burgundians · Netherlands
810
-17
🇹🇷 Romans · Türkiye
788
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,610 12:07 23:16 — ⚔ M@A into Archers
37 1,372 12:19 29:26 —
25 927 10:13 18:47 — ⛏ Fast Castle
17 626 13:51 19:03 — ⛏ Fast Castle
8 282 11:37 18:40 — ⛏ Fast Castle
6 209 13:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,390 7,080 2,515 1,460 21,445 24,164
9,065 6,115 3,930 750 19,860 22,051
8,250 8,380 1,895 750 19,275 21,114
5,950 6,465 3,280 210 15,905 18,518
3,350 2,807 200 245 6,602 7,607
2,925 2,055 50 380 5,410 6,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.