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Coastal Forest

512717841Analyzed
4v4 RM · 18h ago on Oct 10, 2026· 18m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1534
+10
🇨🇴 Vietnamese · Colombia
1476
+12
🇨🇴 Malians · Colombia
1446
+13
🇲🇽 Khmer · Mexico
1210
+24
vs
🇨🇿 Bohemians · Czechia
1389
-15
🇧🇷 Magyars · Brazil
1388
-15
🇫🇷 Franks · France
1387
-14
🇨🇱 Hindustanis · Chile
1385
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 1,419 8:07 — — ⚔ Archer Rush
60 1,095 9:02 — — ⚔ Skirms into Archers
55 1,010 8:48 — — ⚔ Scout Rush
54 979 10:45 14:23 — ⛏ Fast Castle
45 814 9:42 — — ⚔ Scout Rush
34 620 9:45 — — ⚔ Scout Rush
30 548 10:51 16:54 — ⛏ Fish Boom FC
22 400 9:58 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,395 2,702 1,130 0 8,227 8,367
5,125 2,795 50 0 7,970 8,693
2,800 2,945 1,810 0 7,555 8,057
3,475 3,239 250 395 7,359 7,673
3,390 2,405 775 125 6,695 7,058
3,615 2,515 50 0 6,180 7,392
3,150 2,113 50 30 5,343 5,461
2,780 1,908 50 0 4,738 5,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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