AoeStats
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Arena

511676723Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 71m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
866
+17
🇺🇸 Romans · United States
852
+17
🇨🇦 Persians · Canada
810
+19
vs
🇺🇸 Persians · United States
900
-18
🇻🇳 Romans · Vietnam
878
-18
🇺🇸 Franks · United States
867
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,276 10:51 16:08 31:34 ⛏ Fast Castle
23 1,626 11:32 23:07 34:21 ⛏ Fast Castle
16 1,141 10:59 18:10 35:45 ⛏ Fast Castle
15 1,056 11:45 17:24 35:00 ⛏ Fast Castle
15 1,045 10:32 20:05 32:00 ⛏ Fast Castle
13 918 9:17 19:03 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,580 50,680 32,225 1,700 115,185 124,431
48,915 24,660 28,185 2,900 104,660 121,875
31,240 33,185 21,395 2,000 87,820 96,650
25,260 38,475 19,390 1,120 84,245 86,983
27,700 22,315 10,465 3,025 63,505 71,658
19,160 13,280 9,550 2,250 44,240 44,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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