AoeStats
← PatoGordo

Pilgrims

509726357Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 71m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
1181
+14
🇲🇽 Varangians · Mexico
1151
+15
🇨🇳 Byzantines · China
1137
+16
🇪🇸 Italians · Spain
1110
+17
🇬🇧 Varangians · United Kingdom
1215
-19
🇫🇮 Danes · Finland
1172
-17
🇨🇴 Byzantines · Colombia
1096
-14
🇸🇪 Chinese · Sweden
1036
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 3,606 11:59 16:39 40:04 ⛏ Fish Boom FC
44 3,158 10:06 19:57 42:20 ⛏ Fish Boom into Fire Galleys FC
33 2,378 12:37 17:40 52:46 ⛏ Fish Boom into Fire Galleys FC
25 1,804 10:59 17:15 — ⛏ Fish Boom FC
24 1,745 10:54 20:32 35:08 ⛏ Fish Boom into Fire Galleys FC
19 1,363 11:04 26:10 — ⛏ Fish Boom into Fire Galleys FC
19 1,350 10:25 15:06 28:01 ⛏ Fish Boom FC
17 1,184 11:59 19:54 — ⚔ Fish Boom into Fire Galleys FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
46,795 35,730 14,555 3,500 100,580 104,037
40,600 24,480 28,335 2,000 95,415 106,110
24,990 35,645 25,390 3,100 89,125 105,259
30,710 23,905 19,620 1,690 75,925 84,709
19,275 33,488 13,060 5,850 71,673 77,658
28,820 14,463 10,765 2,245 56,293 57,248
9,495 16,700 2,690 1,445 30,330 31,001
10,645 10,558 3,290 2,255 26,748 26,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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