AoeStats
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African Clearing

513517455Analyzed
4v4 RM · 1d ago on Oct 14, 2026· 67m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1336
+15
🇧🇷 Franks · Brazil
1313
+16
🇺🇸 Koreans · United States
1304
+17
🇲🇽 Hindustanis · Mexico
1287
+17
vs
🇨🇴 Vietnamese · Colombia
1412
-19
🇺🇸 Persians · United States
1325
-17
🇨🇴 Huns · Colombia
1299
-16
🇨🇴 Magyars · Colombia
1243
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 4,251 12:19 22:57 — ⚔ Scouts into Archers
41 2,778 12:55 26:17 44:12 ⚔ Scout Rush
40 2,705 13:50 17:45 46:23 ⛏ Fast Castle
35 2,363 14:26 20:48 50:00 ⛏ Fast Castle
32 2,155 12:55 16:40 34:49 ⛏ Fast Castle
32 2,187 12:51 21:55 44:46 ⚔ Scout Rush
30 2,016 12:52 24:12 46:46
19 1,260 13:59 17:59 41:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,460 51,964 20,770 4,805 107,999 112,607
41,805 23,862 27,565 12,050 105,282 127,810
31,240 40,969 12,375 4,320 88,904 96,065
40,865 22,245 17,495 3,300 83,905 94,202
32,405 26,799 10,270 5,075 74,549 85,275
19,490 30,008 8,095 3,725 61,318 68,003
27,250 13,668 15,415 3,010 59,343 68,320
16,120 16,684 4,355 1,675 38,834 38,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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