AoeStats
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Black Forest

508302118Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 46m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Persians · Norway
951
+18
🇳🇴 Persians · Norway
940
+18
🇨🇭 Berbers · Switzerland
994
-18
🇨🇭 Mongols · Switzerland
992
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,776 12:38 18:46 36:33 ⛏ Fast Castle
22 1,032 10:48 14:27 33:09 ⛏ Fast Castle
19 868 12:17 19:46 40:32 ⚔ M@A FC
15 680 13:36 22:18 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,905 13,796 14,720 4,295 67,716 77,535
29,505 12,421 12,015 3,065 57,006 61,304
17,270 19,281 6,495 2,310 45,356 56,230
17,125 9,907 8,275 1,515 36,822 42,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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