AoeStats
← MarcaTenebrosa

Arena

513976829Analyzed
3v3 RM · 2d ago on Oct 16, 2026· 50m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
888
+11
🇦🇷 Cumans · Argentina
783
+15
🇺🇸 Turks · United States
685
+18
vs
🇺🇸 Huns · United States
865
-19
🇲🇽 Burmese · Mexico
775
-15
🇺🇸 Spanish · United States
637
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 916 10:46 15:51 46:47 ⛏ Fast Castle
16 817 13:13 20:39 — ⚔ Skirmisher Rush
15 774 11:40 17:44 35:32 ⛏ Fast Castle
14 696 10:37 19:57 34:50 ⛏ Fast Castle
11 579 11:56 17:05 32:15 ⛏ Fast Castle
10 488 11:59 16:13 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,305 12,405 13,390 2,900 53,000 62,529
22,845 11,505 10,235 1,750 46,335 56,797
20,495 10,280 12,570 850 44,195 46,857
18,510 13,550 8,680 2,100 42,840 46,474
18,265 9,455 4,845 950 33,515 44,108
10,045 10,670 2,205 1,690 24,610 26,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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