AoeStats
← MarcaTenebrosa

Black Forest

513752263Analyzed
2v2 RM · 3d ago on Oct 15, 2026· 67m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
752
+14
🇨🇳 Shu · China
710
+15
vs
🇲🇽 Aztecs · Mexico
702
-15
🇲🇽 Romans · Mexico
697
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,722 13:38 21:28 42:36 ⚔ Scouts FC
21 1,422 13:25 29:56 63:24 ⚔ Scout Rush
19 1,279 11:10 16:18 47:55 ⛏ Fast Castle
19 1,283 14:13 22:15 40:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,205 28,874 25,260 3,790 103,129 127,622
25,965 27,085 17,145 2,420 72,615 91,748
16,640 19,375 16,835 2,115 54,965 59,362
22,790 15,287 9,740 2,800 50,617 55,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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