AoeStats
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Arena

513537945Analyzed
3v3 RM · 4d ago on Oct 14, 2026· 48m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
869
+12
🇲🇽 Hindustanis · Mexico
831
+14
🇲🇽 Persians · Mexico
763
+17
vs
🇩🇪 Britons · Germany
824
-16
🇹🇷 Magyars · Türkiye
777
-14
🇦🇷 Goths · Argentina
750
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,189 11:34 15:08 35:30 ⛏ Fast Castle
21 1,006 11:43 15:33 35:12 ⛏ Fast Castle
20 990 10:25 19:15 44:55 ⛏ Fast Castle
19 913 12:54 20:29 43:14
16 799 10:55 16:07 — ⛏ Fast Castle
15 754 10:44 15:44 33:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,440 17,080 12,600 2,200 49,320 62,291
20,260 9,480 12,465 2,800 45,005 52,487
17,275 13,150 7,605 2,800 40,830 50,081
15,600 8,060 5,690 2,890 32,240 42,707
8,670 9,335 4,035 1,630 23,670 26,436
11,855 6,435 3,135 2,150 23,575 25,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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