AoeStats
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Lombardia

509224924Analyzed
3v3 RM · 21d ago on Sep 26, 2026· 69m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
992
+15
🇨🇱 Celts · Chile
959
+16
🇨🇱 Franks · Chile
893
+19
vs
🇲🇽 Mongols · Mexico
985
-18
🇺🇸 Franks · United States
957
-29
🇦🇷 Magyars · Argentina
942
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 3,895 11:54 17:17 42:03 ⛏ Fast Castle
44 3,045 10:53 22:38 41:18 ⚔ Scout Rush
28 1,952 12:13 21:12 40:47
24 1,689 13:50 17:48 40:53 ⛏ Fast Castle
24 1,711 11:03 19:58 31:48 ⛏ Fast Castle
13 924 9:47 17:23 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,730 47,267 12,540 6,410 121,947 123,528
57,880 25,218 14,975 3,535 101,608 124,031
46,310 29,534 6,420 4,750 87,014 92,425
18,370 25,729 18,520 400 63,019 65,237
21,130 9,715 18,145 2,950 51,940 63,807
8,000 10,706 6,030 1,605 26,341 38,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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