AoeStats
← TheDarkPhantom87

MegaRandom

515682124Analyzed
3v3 RM · 14d ago on Oct 23, 2026· 60m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
994
+11
🇩🇪 Japanese · Germany
866
+16
🇪🇸 Franks · Spain
758
+20
vs
🇩🇪 Bohemians · Germany
882
-16
🇩🇪 Sicilians · Germany
879
-16
🇹🇼 Persians · Taiwan
843
-15
Player eAPM Actions Feudal Castle Imperial Opening
116 6,985 13:32 21:53 32:18 ⛏ Fish Boom FC into Fast Imp
74 4,454 11:21 19:11 37:20 ⛏ Fish Boom FC
27 1,651 14:40 26:22 44:54 ⛏ Fish Boom into Fire Galleys FC
23 1,355 14:31 20:16 35:11 ⛏ Fish Boom FC
21 1,241 13:40 18:17 — ⛏ Fish Boom into Fire Galleys FC
15 894 13:01 21:32 39:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,075 53,363 11,900 2,025 95,363 106,655
27,885 16,850 21,020 2,550 68,305 74,168
15,315 35,521 11,605 1,625 64,066 72,814
14,710 16,260 10,250 2,700 43,920 47,616
15,545 14,140 4,415 2,900 37,000 46,179
10,255 9,307 2,315 1,385 23,262 24,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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