AoeStats
← TheDarkPhantom87

Nomad

511776333Analyzed
3v3 RM · 7d ago on Oct 6, 2026· 57m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Chinese · Mexico
937
+14
🇮🇹 Celts · Italy
934
+14
🇨🇴 Gurjaras · Colombia
930
+14
vs
🇩🇪 Khmer · Germany
903
-14
🇫🇷 Vikings · France
897
-14
🇩🇪 Hindustanis · Germany
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,223 15:44 25:12 — ⚔ Fish Boom into Scouts
31 1,806 15:43 28:40 — ⚔ Fish Boom into Drush
26 1,507 14:51 34:35 — ⚔ Scout Rush
22 1,278 15:08 27:20 47:43 ⚔ Archer Rush
12 680 16:45 24:37 38:52 ⛏ Fish Boom FC
7 427 14:31 22:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,865 16,376 8,585 2,680 46,506 59,031
10,680 16,670 3,860 1,250 32,460 33,968
10,175 8,295 5,175 3,675 27,320 32,627
11,460 9,364 2,325 2,475 25,624 30,704
5,670 15,650 290 425 22,035 22,819
4,255 2,860 490 2,050 9,655 9,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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