AoeStats
← TheDarkPhantom87

Yucatan

511769157Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 53m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
903
+17
🇫🇷 Chinese · France
898
+18
🇩🇪 Khitans · Germany
891
+18
vs
🇹🇼 Persians · Taiwan
935
-18
🇹🇼 Vikings · Taiwan
933
-18
🇹🇼 Burgundians · Taiwan
931
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 3,043 9:57 19:25 33:01 ⛏ Fast Castle
53 2,839 13:38 21:22 35:17 ⛏ Fast Castle
49 2,618 11:11 21:20 34:31 ⚔ Scout Rush
25 1,332 13:17 20:42 33:33 ⚔ Fish Boom into Archers
25 1,318 11:50 17:32 32:31 ⛏ Fast Castle
19 991 11:04 18:59 34:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,630 23,535 27,645 2,385 81,195 84,707
29,115 26,691 15,500 3,820 75,126 98,430
27,190 38,451 6,505 2,950 75,096 93,236
32,960 20,063 11,375 4,005 68,403 79,561
21,460 17,680 6,935 1,250 47,325 48,578
15,330 21,619 6,950 2,835 46,734 47,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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