AoeStats
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Arena

511348204Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 38m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Khitans · Romania
980
+14
🇷🇺 Danes · Russia
929
+16
vs
🇺🇸 Turks · United States
950
-16
🇺🇸 Gurjaras · United States
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,124 12:02 16:32 21:29 ◆ FC into Fast Imp
18 688 12:12 17:34 32:34 ⛏ Fast Castle
13 497 10:56 19:53 35:21 ⛏ Fast Castle
13 487 13:24 18:24 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,365 4,775 5,790 2,150 35,080 38,743
11,250 10,895 10,300 115 32,560 34,760
11,875 5,800 3,600 1,500 22,775 25,707
7,855 6,555 4,200 780 19,390 23,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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