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515493443Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 60m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1240
+12
🇹🇼 Bohemians · Taiwan
1194
+13
🇨🇳 Teutons · China
1159
+15
🇨🇳 Slavs · China
1103
+17
vs
1372
-22
🇨🇳 Huns · China
1262
-18
🇧🇷 Romans · Brazil
1069
-12
🇩🇪 Japanese · Germany
843
-5
Player eAPM Actions Feudal Castle Imperial Opening
62 3,757 9:17 22:32 34:40 ⚔ Archer Rush
41 2,497 9:40 19:15 34:48 ⚔ Scout Rush
40 2,429 10:53 14:59 33:45 ⛏ Fast Castle
33 2,031 10:52 15:39 30:20 ⛏ Fast Castle
31 1,874 9:47 13:28 26:54 ⛏ Fast Castle
27 1,651 11:49 17:00 31:18 ⚔ FC into Skirms
20 1,224 12:16 20:54 42:29
11 688 11:44 20:28 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,310 46,300 18,235 6,300 110,145 121,838
59,455 24,645 9,490 5,535 99,125 122,899
43,675 18,300 26,880 2,905 91,760 104,796
32,240 38,480 12,600 2,255 85,575 89,797
34,315 15,715 18,980 4,200 73,210 85,597
23,580 25,045 11,425 2,065 62,115 74,182
23,685 19,520 11,155 2,800 57,160 74,569
20,370 16,447 2,615 2,470 41,902 47,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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