AoeStats
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Arena

513115681Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 36m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
980
+11
🇹🇼 Franks · Taiwan
913
+14
🇺🇸 Bohemians · United States
908
+14
🇨🇳 Italians · China
907
+14
vs
🇲🇽 Franks · Mexico
911
-15
🇨🇴 Byzantines · Colombia
908
-15
🇹🇼 Vietnamese · Taiwan
831
-12
🇨🇦 Varangians · Canada
820
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 971 9:39 16:51 28:29 ⛏ Fast Castle
21 776 10:25 17:28 31:43 ⛏ Fast Castle
20 739 10:38 14:44 30:28 ⛏ Fast Castle
20 738 10:20 15:03 32:06 ⛏ Fast Castle
18 652 12:05 17:28 34:02 ⛏ Fast Castle
15 533 12:41 16:53 — ⛏ Fast Castle
4 157 9:58 — —
2 71 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,325 8,730 8,585 1,600 36,240 39,721
17,920 8,175 5,935 2,900 34,930 39,242
10,220 9,570 4,110 975 24,875 25,243
11,245 9,705 1,995 1,200 24,145 27,815
7,795 3,345 4,370 2,055 17,565 19,009
4,440 3,064 620 200 8,324 9,183
1,650 530 0 0 2,180 3,079
0 100 0 0 100 186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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