AoeStats
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Baltic

513104872Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 46m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1002
+14
🇨🇱 Goths · Chile
987
+15
🇨🇱 Danes · Chile
979
+15
🇦🇷 Dravidians · Argentina
883
+19
vs
🇨🇴 Japanese · Colombia
965
-16
🇻🇳 Chinese · Vietnam
963
-16
🇨🇳 Britons · China
959
-16
🇨🇳 Magyars · China
950
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,986 10:42 22:04 36:54 ⚔ Archer Rush
42 1,959 11:19 16:16 35:13 ⛏ Fish Boom FC
33 1,530 12:13 17:24 34:25 ⛏ Fish Boom FC
29 1,365 13:34 18:35 40:56 ⛏ Fish Boom FC into Fire Galleys
24 1,146 10:59 20:33 30:40 ⛏ Fish Boom into Fire Galleys FC
23 1,102 11:02 19:42 — ⛏ Fish Boom into Galleys FC
21 999 9:10 28:31 38:55 ⚔ Scout Rush
20 947 10:04 19:01 33:14 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,730 15,930 9,220 1,500 50,380 67,319
18,390 15,827 10,305 1,780 46,302 57,391
16,945 11,950 10,935 2,490 42,320 46,359
18,000 8,365 7,360 1,600 35,325 40,038
11,470 12,720 8,475 2,150 34,815 37,857
10,075 14,880 3,140 2,550 30,645 37,032
9,210 10,690 8,490 1,130 29,520 31,603
5,570 4,716 560 255 11,101 11,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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