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Arena

512637136Analyzed
2v2 RM · 10d ago on Oct 10, 2026· 56m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Tatars · Bulgaria
1068
+42
🇩🇪 Danes · Germany
1031
+18
vs
🇨🇦 Japanese · Canada
1157
-20
🇨🇦 Khmer · Canada
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,065 10:02 14:30 32:22 ⛏ Fast Castle
37 2,079 11:21 15:01 32:10 ⛏ Fast Castle
36 2,026 10:36 14:37 28:57 ⛏ Fast Castle
27 1,523 9:36 14:58 40:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,335 17,025 20,525 4,225 78,110 98,675
33,475 7,825 21,000 2,800 65,100 79,258
27,290 15,175 13,600 5,345 61,410 67,610
18,550 10,070 11,295 1,970 41,885 48,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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