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Black Forest

508479750Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 61m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Danes · Spain
1031
+15
🇧🇷 Magyars · Brazil
990
+16
🇨🇭 Turks · Switzerland
954
+18
🇧🇷 Cumans · Brazil
935
+19
🇸🇰 Poles · Slovakia
1011
-18
🇨🇿 Vietnamese · Czechia
1010
-17
🇹🇼 Danes · Taiwan
993
-17
🇳🇱 Burgundians · Netherlands
978
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,328 12:37 16:41 34:07 ⛏ Fast Castle
34 2,122 20:00 33:26 47:59 ⚔ Scout Rush
25 1,564 11:31 23:36 36:25 ⛏ Fast Castle
21 1,277 10:05 17:44 31:58 ⛏ Fast Castle
20 1,220 12:40 17:59 35:33 ⛏ Fast Castle
18 1,094 18:06 26:16 37:53 ⚔ M@A FC
16 1,014 11:14 17:16 29:46 ⛏ Fast Castle
13 808 12:16 19:25 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,560 17,605 42,590 3,050 112,805 131,808
30,535 31,662 37,010 5,150 104,357 118,523
33,870 34,930 12,130 1,700 82,630 110,998
31,575 33,095 12,225 1,230 78,125 107,121
32,965 19,502 12,695 2,150 67,312 73,820
29,490 13,012 22,520 1,005 66,027 89,375
23,220 21,375 5,890 1,835 52,320 86,615
18,745 16,025 14,690 2,820 52,280 61,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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