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Fortress

510085346Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 43m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1170
+13
🇨🇳 Romans · China
1163
+13
🇨🇳 Italians · China
1041
+18
🇮🇳 Teutons · India
1009
+20
🇩🇪 Malians · Germany
1124
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🇨🇳 Khmer · China
1087
-16
🇨🇳 Persians · China
1085
-16
🇦🇹 Vikings · Austria
1080
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,581 9:08 12:49 26:24 ⛏ Fast Castle
23 989 7:44 12:17 30:55 ⛏ Fast Castle
22 984 8:10 12:18 26:30 ⛏ Fast Castle
21 928 8:08 12:19 25:11 ⛏ Fast Castle
19 823 8:10 14:14 25:49 ⛏ Fast Castle
17 759 8:00 11:55 26:02 ⛏ Fast Castle
16 699 8:09 13:28 26:55 ⛏ Fast Castle
12 505 8:38 13:57 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,365 15,690 15,170 3,295 61,520 68,993
23,725 9,480 14,155 2,595 49,955 55,902
21,695 13,335 10,525 4,260 49,815 53,872
20,010 18,990 8,955 880 48,835 61,583
13,240 13,290 9,535 1,685 37,750 50,046
18,125 8,875 8,000 200 35,200 50,810
14,245 13,295 3,260 1,780 32,580 42,831
14,010 11,345 5,980 850 32,185 41,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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