AoeStats
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African Clearing

505995293Analyzed
4v4 RM · 2mo ago on Sep 12, 2026· 42m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1352
+13
1294
+15
🇲🇽 Mongols · Mexico
1252
+17
🇨🇦 Japanese · Canada
1177
+20
vs
🇨🇱 Magyars · Chile
1285
-17
🇵🇪 Poles · Peru
1277
-16
🇵🇪 Celts · Peru
1265
-16
🇨🇱 Spanish · Chile
1258
-16
Player eAPM Actions Feudal Castle Imperial Opening
112 4,747 14:04 17:59 — ⛏ Fast Castle
53 2,252 14:39 21:02 — ⛏ Fast Castle
42 1,774 14:16 18:10 41:22 ⛏ Fast Castle
41 1,753 11:30 21:24 40:25 ⚔ Scout Rush
40 1,683 12:17 19:04 41:56 ⛏ Fast Castle
36 1,530 13:25 18:50 — ⛏ Fast Castle
20 859 13:47 18:54 — ⛏ Fast Castle
1 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,595 10,835 13,295 2,800 48,525 49,665
15,785 9,306 4,850 1,050 30,991 32,556
14,740 7,314 6,030 2,385 30,469 34,518
11,415 8,214 4,465 1,380 25,474 26,004
10,950 9,010 2,715 1,150 23,825 25,617
7,860 4,720 2,680 1,915 17,175 16,943
6,550 3,006 3,850 770 14,176 14,018
200 125 0 0 325 230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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