AoeStats
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Arena

514654202Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 45m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
927
+15
🇸🇪 Teutons · Sweden
920
+15
🇸🇪 Varangians · Sweden
907
+15
🇸🇪 Aztecs · Sweden
833
+18
vs
🇦🇷 Franks · Argentina
941
-18
🇵🇱 Shu · Poland
899
-24
🇺🇸 Khmer · United States
874
-15
🇨🇴 Italians · Colombia
859
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,807 11:32 16:27 42:33 ⛏ Fast Castle
27 1,227 10:06 17:50 33:15 ⛏ Fast Castle
25 1,135 11:15 15:25 37:52 ⛏ Fast Castle
25 1,120 12:54 20:05 34:06
24 1,113 11:51 16:14 31:43 ⛏ Fast Castle
15 695 10:44 19:06 30:49 ⛏ Fast Castle
15 672 9:11 12:10 29:54 ⛏ Fast Castle
10 470 15:10 23:42 37:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,600 12,430 11,820 2,800 53,650 61,614
23,600 11,665 8,020 1,500 44,785 56,565
20,790 15,160 4,915 3,020 43,885 59,071
19,260 13,895 8,510 1,650 43,315 63,832
20,180 11,295 6,435 900 38,810 44,005
17,750 9,120 8,645 1,600 37,115 49,657
12,715 12,215 4,160 1,630 30,720 37,510
13,640 8,080 4,085 2,355 28,160 43,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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