AoeStats
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Black Forest

513106973Analyzed
4v4 RM · 7d ago on Oct 12, 2026· 26m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
838
+12
🇲🇽 Poles · Mexico
712
+17
🇲🇽 Goths · Mexico
656
+19
🇦🇺 Khmer · Australia
655
+20
vs
🇻🇪 Franks · Venezuela
763
-18
🇧🇷 Turks · Brazil
760
-18
🇯🇵 Portuguese · Japan
732
-17
🇺🇸 Saxons · United States
691
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 837 12:46 22:10 — ⛏ Fast Castle
23 625 16:11 24:57 — ⛏ Fast Castle
20 525 12:20 22:10 — ⛏ Fish Boom
17 464 12:21 21:53 — ⛏ Fast Castle
17 458 16:59 21:27 — ⛏ Fast Castle
16 428 12:48 19:55 24:36 ⛏ Fish Boom FC into Fast Imp
15 407 12:35 21:44 — ⛏ Fast Castle
5 121 22:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,200 4,885 2,170 1,050 14,305 14,573
5,890 5,450 500 400 12,240 13,221
5,250 4,138 400 1,500 11,288 11,978
5,875 3,221 620 650 10,366 11,370
4,625 4,377 1,120 200 10,322 11,563
4,750 3,255 435 115 8,555 10,621
3,385 2,360 450 100 6,295 6,758
1,345 1,143 50 0 2,538 2,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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