AoeStats
← kenagustin1990

Hill Fort

504068164Analyzed
3v3 RM · 1mo ago on Sep 3, 2026· 60m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1169
+15
🇹🇼 Khitans · Taiwan
1162
+16
🇹🇼 Turks · Taiwan
1116
+18
vs
🇨🇭 Malians · Switzerland
1328
-24
🇺🇸 Bohemians · United States
1150
-16
🇦🇷 Inca · Argentina
987
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,501 10:44 16:08 36:33 ⛏ Fast Castle
33 1,984 10:48 21:15 26:46 ◆ FC into Fast Imp
32 1,947 9:41 19:54 34:39 ⚔ Scout Rush
23 1,428 10:43 17:09 34:25 ⛏ Fast Castle
22 1,353 11:00 19:45 45:29 ⛏ Fast Castle
18 1,089 10:21 16:25 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,240 22,665 16,465 2,400 85,770 96,765
34,400 23,385 8,620 2,635 69,040 80,077
18,375 27,493 10,130 5,300 61,298 70,953
27,150 16,821 12,630 2,465 59,066 72,432
16,495 15,690 15,150 3,965 51,300 58,545
19,170 8,240 6,575 1,600 35,585 47,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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