AoeStats
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Arabia

512887903Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 58m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
802
+12
🇨🇳 Aztecs · China
740
+14
🇨🇳 Burgundians · China
637
+19
vs
🇳🇱 Khmer · Netherlands
750
-17
🇨🇳 Spanish · China
708
-15
🇨🇳 Portuguese · China
647
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,118 10:45 15:50 35:45 ⛏ Fast Castle
32 1,866 12:26 19:33 42:18 ⛏ Fast Castle
21 1,203 11:11 17:56 33:06 ⛏ Fast Castle
19 1,116 12:23 24:43 43:50
18 1,056 12:17 26:25 33:52 ◆ FC into Fast Imp
13 735 12:48 19:17 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,685 19,015 18,975 3,280 72,955 80,737
28,215 24,200 12,205 3,315 67,935 93,337
28,935 20,090 11,675 2,770 63,470 67,424
17,620 9,795 12,455 1,845 41,715 45,193
13,070 15,385 6,705 5,455 40,615 45,327
15,500 8,575 8,660 2,945 35,680 46,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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