AoeStats
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Arena

512883158Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 46m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
740
+16
🇨🇳 Huns · China
687
+18
🇨🇳 Bohemians · China
684
+18
🇨🇳 Romans · China
604
+21
vs
🇳🇱 Dravidians · Netherlands
750
-19
🇫🇷 Inca · France
721
-18
🇹🇼 Mongols · Taiwan
716
-18
🇹🇷 Franks · Türkiye
716
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,539 10:40 15:24 28:42 ⛏ Fast Castle
19 883 8:57 21:21 38:05 ⛏ Fast Castle
18 829 11:53 20:58 30:50 ⛏ Fast Castle
18 814 12:11 19:37 35:15 ⛏ Fast Castle
16 750 9:45 17:50 — ⛏ Fast Castle
12 536 10:48 19:57 35:41 ⛏ Fast Castle
10 456 12:52 19:51 35:03 ⛏ Fast Castle
10 480 12:25 19:36 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,680 12,355 12,790 950 64,775 86,109
30,220 14,610 9,095 3,660 57,585 58,455
24,820 16,095 10,105 3,010 54,030 64,310
17,655 9,645 12,820 750 40,870 51,781
11,835 15,780 11,115 850 39,580 47,883
19,820 10,425 6,650 2,150 39,045 45,396
14,045 12,595 4,055 2,625 33,320 38,686
8,425 5,255 1,800 2,380 17,860 20,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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