AoeStats
← Morty

Yucatan

511874130Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 51m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1133
+12
🇦🇷 Inca · Argentina
1052
+15
vs
🇦🇷 Ethiopians · Argentina
1050
-14
🇦🇷 Cumans · Argentina
1034
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,238 10:45 25:32 — ⚔ Champi Rush
37 1,910 13:07 16:58 36:05 ⛏ Fast Castle
36 1,853 12:26 23:30 — ⚔ Archers into Skirms
28 1,445 12:19 16:15 49:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,175 16,959 12,180 3,655 46,969 55,208
20,490 10,991 7,355 2,545 41,381 43,839
12,045 14,318 8,970 3,075 38,408 40,801
10,325 11,321 6,015 2,425 30,086 30,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.