AoeStats
← seher9203

Black Forest

516106913Analyzed
2v2 RM · 20h ago on Oct 24, 2026· 53m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
1054
+17
🇹🇷 Malians · Türkiye
1010
+18
vs
🇺🇸 Khitans · United States
1067
-17
🇺🇸 Italians · United States
1066
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,902 11:57 20:24 39:08 ⚔ M@A Rush
33 1,772 12:05 17:27 32:33 ⛏ Fast Castle
28 1,476 12:27 19:22 32:19 ⛏ Fast Castle
21 1,106 12:14 20:39 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,505 16,171 16,130 3,135 65,941 76,774
30,820 14,393 15,900 4,270 65,383 70,555
25,685 17,867 11,860 2,955 58,367 72,501
15,300 10,435 5,705 2,135 33,575 34,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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