AoeStats
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African Clearing

513278384Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 35m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1290
+12
🇦🇷 Malay · Argentina
1204
+16
🇦🇷 Mongols · Argentina
1178
+17
vs
🇹🇷 Spanish · Türkiye
1251
-16
🇹🇷 Huns · Türkiye
1200
-15
🇹🇷 Malians · Türkiye
1166
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,457 14:11 17:47 34:29 ⛏ Fast Castle
29 1,029 14:58 20:45 — ⛏ Fast Castle
28 1,004 12:43 17:02 — ⛏ Fast Castle
24 850 14:40 21:09 —
24 853 13:22 20:13 — ⚔ Archer Rush
22 791 12:53 27:12 —

Resources

Player Food Wood Gold Stone Spent Collected
12,400 9,558 4,335 1,700 27,993 28,593
7,400 7,225 3,080 1,600 19,305 24,273
10,535 4,780 2,295 1,050 18,660 20,873
7,700 5,840 1,475 1,605 16,620 18,075
6,200 5,958 760 1,280 14,198 14,993
4,850 3,145 865 975 9,835 10,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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