AoeStats
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Arena

513264631Analyzed
2v2 RM · 6d ago on Oct 12, 2026· 44m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Armenians · Türkiye
1167
+17
🇹🇷 Malians · Türkiye
1129
+19
vs
🇧🇷 Byzantines · Brazil
1208
-18
🇧🇷 Persians · Brazil
1187
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,665 10:59 14:54 31:39 ⛏ Fast Castle
29 1,270 11:14 15:25 26:43 ⛏ Fast Castle
28 1,257 11:25 16:33 31:15 ⛏ Fast Castle
24 1,044 11:07 19:28 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,135 8,775 13,935 1,730 50,575 55,392
19,130 14,595 11,385 2,270 47,380 58,355
19,515 14,550 10,860 1,470 46,395 54,190
19,010 13,495 8,310 880 41,695 58,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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