AoeStats
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Arena

512712907Analyzed
2v2 RM · 6d ago on Oct 10, 2026· 53m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1303
+14
🇺🇸 Saracens · United States
1289
+15
vs
🇹🇷 Malians · Türkiye
1279
-15
🇹🇷 Armenians · Türkiye
1242
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,330 12:02 18:27 29:09 ⛏ Fast Castle
25 1,336 13:09 19:57 33:14 ⛏ Fast Castle
22 1,176 10:57 16:09 30:37 ⛏ Fast Castle
21 1,132 10:10 20:01 32:47 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
26,380 21,845 12,440 4,020 64,685 83,158
25,600 17,315 16,075 2,250 61,240 77,771
16,370 21,290 18,300 2,530 58,490 79,572
24,570 14,590 10,440 1,965 51,565 58,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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