AoeStats
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Black Forest

512691462Analyzed
2v2 RM · 8d ago on Oct 10, 2026· 64m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1254
+11
🇹🇷 Lithuanians · Türkiye
1213
+13
vs
🇨🇱 Mongols · Chile
1159
-13
🇩🇪 Italians · Germany
1128
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 3,460 13:00 22:44 32:10 ⛏ Fast Castle
43 2,765 10:35 15:44 34:36 ⛏ Fast Castle
29 1,894 13:33 18:13 32:38 ⛏ Fast Castle
25 1,600 16:04 20:27 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,230 30,992 21,685 4,040 99,947 114,869
36,830 34,033 12,840 3,020 86,723 100,123
44,145 20,023 18,545 2,545 85,258 87,833
31,350 19,977 7,080 1,910 60,317 70,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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