AoeStats
← Chuckles19861

Arena

517818445Analyzed
4v4 RM · 6d ago on Oct 31, 2026· 7m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
695
+11
🇺🇸 Portuguese · United States
688
+11
🇺🇸 Japanese · United States
682
+12
🇪🇸 Bohemians · Spain
550
+17
vs
🇨🇭 Poles · Switzerland
615
-14
🇨🇭 Byzantines · Switzerland
579
-13
🇹🇷 Goths · Türkiye
577
-13
🇩🇪 Malay · Germany
548
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 141 — — — ⚔ Drush
18 135 — — —
16 123 — — —
14 104 — — —
12 89 — — —
12 88 — — —
7 51 — — —
7 52 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 425 0 0 1,625 1,647
1,050 250 50 0 1,350 1,692
850 415 50 0 1,315 1,329
1,050 200 0 0 1,250 1,211
750 450 0 0 1,200 1,233
700 200 0 0 900 918
600 200 0 0 800 837
200 25 80 0 305 240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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