AoeStats
← Chuckles19861

Arena

514184292Analyzed
4v4 RM · 1d ago on Oct 17, 2026· 139m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
840
+13
🇹🇼 Ethiopians · Taiwan
828
+14
🇮🇳 Romans · India
805
+15
🇲🇽 Teutons · Mexico
805
+15
vs
🇺🇸 Japanese · United States
859
-18
🇨🇱 Italians · Chile
775
-14
🇨🇱 Portuguese · Chile
757
-13
🇺🇸 Portuguese · United States
729
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 7,259 10:11 13:17 30:37 ⛏ Fast Castle
48 6,680 10:56 14:41 29:49 ⛏ Fast Castle
31 4,274 9:36 17:40 31:42 ⛏ Fast Castle
24 3,303 11:30 18:15 38:20 ⛏ Fast Castle
24 3,290 11:43 16:30 31:39 ⛏ Fast Castle
23 3,241 11:10 21:03 38:55 ⛏ Fast Castle
17 2,368 11:47 16:04 29:04 ⛏ Fast Castle
16 2,246 13:48 18:34 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,365 110,535 58,825 2,250 277,975 297,126
73,905 97,455 75,800 6,550 253,710 264,992
147,215 52,305 49,910 3,480 252,910 288,851
71,970 80,105 66,385 4,460 222,920 245,455
76,180 45,020 57,765 4,725 183,690 317,613
76,275 48,217 36,145 19,415 180,052 186,369
34,570 73,370 51,940 3,350 163,230 203,265
45,700 49,265 36,705 7,480 139,150 161,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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